An overview of special behaviour in Gleam.
Re-creating variables
We can assign the same variables again without error.
pub fn main() -> Nil {
let name = "Max"
io.println(name)
let name = "updated"
io.println(name)
}
An overview of special behaviour in Gleam.
We can assign the same variables again without error.
pub fn main() -> Nil {
let name = "Max"
io.println(name)
let name = "updated"
io.println(name)
}